GUESS WHO? is a three-channel, multimedia installation that explores the role that a-signifying semiotics have in the production of subjectivities and social relationships. The work critically examines how game systems operate as a force that moves between the singularization of subjectivities and the creation and alteration of other lives and worlds. By deconstructing all the elements of a rule-based performance, and rearranging all of the pieces critically in a diagrammatic space, Guess Who generates a socio-technological space in which the visitor is endowed with a capacity for self-affectation, self-affirmation, and self-positioning within a field of power relationships.
01 | Still image from the video work [cover image, above]
02 | Exhibition overview
03 | Diagram, as part of the installation